Streaming from the cloud was meant to change games forever – what happened?
Source:
guardianTech
September 9, 2026 · 07:00
From the publisher
Once hailed as the future, even the likes of Google, Sony and Microsoft have struggled to make streaming games fun, fast or affordable• Don’t get Pushing Buttons delivered to your inbox? Sign up hereIn August 2009, at the very first Gamescom expo, I sat in a small meeting room in Germany and played Mario Kart and World of Warcraft on a laptop, via technology that was then completely new: cloud gaming. It was a demonstration for a yet-to-be-launched service called Gaikai that promised to let you play any game in a browser window, without a console. (Here is an ancient video of that demonstration, featuring a very young Keza.) With a single click I could launch into any game, hosted on servers hundreds of miles away. It really did look like the future.Since then, plenty of companies have tri…
The original article opens on the publisher's website.
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